A rumor circulated last month suggesting that a PlayStation 5 Pro was in the works. Today, a new report confirms this rumor and provides additional details about the upcoming console. Sony is reportedly reaching out to developers to ensure compatibility with the PS5 Pro, with a focus on enhancing ray tracing capabilities.
The PS5 Pro, allegedly codenamed Trinity, is rumored to feature a more powerful GPU and a slightly faster CPU. These enhancements aim to improve the console’s ability to render games with ray tracing enabled and achieve higher resolutions and frame rates in specific titles.
According to leaked documents outlining the features of the PS5 Pro, the GPU rendering speed is expected to be about 45% faster than the non-Pro version. Sony is touting a “more powerful ray tracing architecture” and utilizing faster memory to enhance ray tracing capabilities. The GPU in the Pro model will be larger and use faster memory compared to the base PS5.
As the name suggests, the Pro version is positioned as a premium variant of the PS5, indicating that the standard version will continue to be available even after the Pro’s launch. Sony aims to provide developers with a single package that supports both versions.
Developers are reportedly able to order test kits, and Sony is requesting that all games submitted for certification from August onwards be compatible with the PS5 Pro. This aligns with previous rumors suggesting a release before the holiday shopping season.
The CPU in the PS5 Pro will be the same as the standard version but will feature a new mode allowing it to clock higher at 3.85 GHz, 10% faster than the base model. This higher clock speed will require more power allocation, resulting in a slight decrease in GPU performance when in this mode.
The memory bandwidth in the Pro version will be 576GB/s, up from 448GB/s in the standard PS5. Games on the PS5 Pro will have access to an additional 1.2GB of system memory, totaling 13.7GB compared to 12.5GB in the base model.
The PS5 Pro will also introduce a “custom architecture for machine learning” and support 300TOPS of 8-bit computation. Sony’s PlayStation Spectral Super Resolution (PSSR) upscaling solution will utilize memory and introduce minimal latency when upscaling to higher resolutions.